The Offworld Collection, presenting the very best features and essays from Offworld, is finally available to buy directly from Campo Santo for $40. I had the pleasure of designing and illustrating this splendid 250-page hardcover volume, but it's the excellent writing, edited by Leigh Alexander and Laura Hudson, that makes it an essential buy.
Zoya Street, curator of Critical Distance, offers slow reflections on the fast-paced world of digital play…
What can game developers do to better represent black women in games?
Earlier this fall, Pew released the results of a new survey documenting how digital networks are key to how teens connect with friends. What was most striking was the gender disparity. Girls socialize via text and social media, and boys tend to connect with friends through video games.
This week, our partnership with Critical Distance brings us reading on parenting via Tomb Raider, the utility of the word 'gameplay', and experiences from Nintendo 'play counselors' from the 1980s and 90s. MORE
There's something comforting about games that mirror the everyday rituals of departure and return, the rhythms of our real lives. MORE
Playing a Porpentine game often feels like stepping into a poem, or sitting downstream in a river as strange images float by like beautiful, twisted debris. She's primarily known for her Twine games and interactive fiction, where her distinctive alien worlds are fleshed out in long strings of lyrical text. MORE
Ecco the Dolphin was undoubtedly one of the trippiest games to emerge from the early '90s, a psychedelic ocean adventure about Atlantis, time machines and giant crystals whose gameplay was once turned into a six-hour meditation video. MORE
Disasterpiece's remarkable soundtrack for Fez has been released on beautiful pollen-colored vinyl, alongside a striking red-and-gold physical release for the game itself. MORE
Once upon a time, clock towers were a sort of public utility, a shared temporal reference point that synchronized communities where personal timepieces were often a rarity. Although we hardly need the reminder in the modern age of smartphones, there's something about these buildings still capture the imagination, not just as striking aesthetic objects, but as physical metaphors for either moving through time, or running out it. MORE
Well, this is wonderful—Jason Scott, creator of the GET LAMP documentary and tireless historian in the service of games, is releasing a huge trove of scans from the archives of Infocom veteran Steve Meretzky. Infocom, of course, was a leading developer of mysterious and beautifully-written computer text adventure games in the 1980s. MORE
Remember back in the heady days of the mid-1990s, when playing computer games felt like running around in a endless maze of cardboard walls? Relive it today in Payroll, a game that simulates both the excitement of working in an office building, and the thrill of running Windows 95, complete with 640x480 pixel resolution and sound effects ripped from an Adlib sound card. MORE
In a world where pets are taking up too much space, you have to decide which goofy, startled animals are useful and which are not. But can you save your own sweet furry buddy? MORE
I watched the Bob Ross marathon on Twitch recently, where a whole new generation got to discover the magic that emerges from his brushes: how you can turn away for a moment and turn back to find a whole new world materializing across a blank canvas. MORE
A shot rings out in the dark, lighting up one of dozens of faceless windows in front of you. This game is about the feelings that follow. MORE
Subway systems are circulatory systems, moving the lifeblood of a city from place to place beneath its skin. In the game Mini Metro, you get to be the engineer who maps out the veins, connecting all the stops in colorful tangles that keep the city moving as it grows around you. MORE