Why I'm going to Indiecade (and you probably should, too): Pt. 3

By Brandon Boyer


For my final entry this week on why I've decided to go to LA for the Oct. 1-4th Indiecade conference/festival (and why you should come, too): a quick and dirty run down of all the games that have been selected as finalists for this year's show runs below, and continues below the fold.

All of these games will be playable every day from 10am to 7pm at three Culver City locations: Wonderful World of Art Gallery, Culver Hotel Mezzanine and Gregg Fleishman Gallery.

See my earlier entries (pt. 1 and pt. 2) for more information on the star-studded keynotes and sessions that will make up the main Indiecade conference, and see the official Indiecade site for information on attending.

On to the list:

Aether (pictured at top), Edmund McMillen and Tyler Glaiel

Akrasia, Team Aha!

ClassicNight, Akarolls

Cogs, Lazy 8 Studios

Closure, Tyler Glaiel & Jon Schubbe

Dear Esther, The Chinese Room

The Deep Sleep Initiative, ARx

Eliss, Steph Thirion


Everybody Dies, Jim Munroe

Global Conflicts: Latin America, Serious Games Interactive


Gray, Mike Boxleiter & Greg Wohlwend

The Maw, Twisted Pixel Games

Mightier, Lucas Pope and Keiko Ishizaka

Minor Battle, Andre Clark

Moon Stories, Daniel Benmergui


Nanobots, Erin Robinson

Osmos, Hemisphere Games

Papermint, Avaloop

The Path, Tale of Tales

Radio Flare, studio radiolaris

Ruben & Lullaby, Erik Loyer

Shadow Physics, Steve Swink & Scott Anderson

Sowlar, Odd Man In

Spectre, Vaguely Spectacular Team


Train, Brenda Brathwaite

Tuning, Jonatan 'Cactus' Soderstrom

You get me, Blast Theory

Zeno Clash, ACE Team Software

Modal Kombat, David Hindman