Why I'm going to Indiecade (and you probably should, too): Pt. 3
By Brandon Boyer
For my final entry this week on why I've decided to go to LA for the Oct. 1-4th Indiecade conference/festival (and why you should come, too): a quick and dirty run down of all the games that have been selected as finalists for this year's show runs below, and continues below the fold.
All of these games will be playable every day from 10am to 7pm at three Culver City locations: Wonderful World of Art Gallery, Culver Hotel Mezzanine and Gregg Fleishman Gallery.
See my earlier entries (pt. 1 and pt. 2) for more information on the star-studded keynotes and sessions that will make up the main Indiecade conference, and see the official Indiecade site for information on attending.
On to the list:
Aether (pictured at top), Edmund McMillen and Tyler Glaiel
Akrasia, Team Aha!
Cogs, Lazy 8 Studios
Closure, Tyler Glaiel & Jon Schubbe
Dear Esther, The Chinese Room
The Deep Sleep Initiative, ARx
Eliss, Steph Thirion
Everybody Dies, Jim Munroe
Global Conflicts: Latin America, Serious Games Interactive
Gray, Mike Boxleiter & Greg Wohlwend
The Maw, Twisted Pixel Games
Mightier, Lucas Pope and Keiko Ishizaka
Minor Battle, Andre Clark
Moon Stories, Daniel Benmergui
Nanobots, Erin Robinson
Osmos, Hemisphere Games
The Path, Tale of Tales
Radio Flare, studio radiolaris
Ruben & Lullaby, Erik Loyer
Shadow Physics, Steve Swink & Scott Anderson
Sowlar, Odd Man In
Spectre, Vaguely Spectacular Team
Train, Brenda Brathwaite
Tuning, Jonatan 'Cactus' Soderstrom
You get me, Blast Theory
Zeno Clash, ACE Team Software
Modal Kombat, David Hindman