Why I'm going to Indiecade (and you probably should, too): Pt. 3

By Brandon Boyer

For my final entry this week on why I've decided to go to LA for the Oct. 1-4th Indiecade conference/festival (and why you should come, too): a quick and dirty run down of all the games that have been selected as finalists for this year's show runs below, and continues below the fold. All of these games will be playable every day from 10am to 7pm at three Culver City locations: Wonderful World of Art Gallery, Culver Hotel Mezzanine and Gregg Fleishman Gallery. See my earlier entries (pt. 1 and pt. 2) for more information on the star-studded keynotes and sessions that will make up the main Indiecade conference, and see the official Indiecade site for information on attending. On to the list: Aether (pictured at top), Edmund McMillen and Tyler Glaiel Akrasia, Team Aha! ClassicNight, Akarolls Cogs, Lazy 8 Studios Closure, Tyler Glaiel & Jon Schubbe Dear Esther, The Chinese Room The Deep Sleep Initiative, ARx Eliss, Steph Thirion
Everybody Dies, Jim Munroe Global Conflicts: Latin America, Serious Games Interactive
Gray, Mike Boxleiter & Greg Wohlwend The Maw, Twisted Pixel Games Mightier, Lucas Pope and Keiko Ishizaka Minor Battle, Andre Clark Moon Stories, Daniel Benmergui
Nanobots, Erin Robinson Osmos, Hemisphere Games Papermint, Avaloop The Path, Tale of Tales Radio Flare, studio radiolaris Ruben & Lullaby, Erik Loyer Shadow Physics, Steve Swink & Scott Anderson Sowlar, Odd Man In Spectre, Vaguely Spectacular Team
Train, Brenda Brathwaite Tuning, Jonatan 'Cactus' Soderstrom You get me, Blast Theory Zeno Clash, ACE Team Software Modal Kombat, David Hindman