POSTED BY

Brandon Boyer

AT 7:49 AM
Friday September 4, 2009

capcomokamiokamiden

Puppy power: Capcom officially announce DS Okami sequel Okamiden

If you've played Capcom/Clover's PS2/Wii original Okami, it's not hard to imagine what form its newly announced DS diminutive sequel will take: just reduce all of the original's gestural/analog-stick Celestial Brushed mechanics to direct stylus control, and you've got what could easily amount to a handheld epic, which, from the video above, seems to have lost none of its lush Ukiyo-e inspired design.

okamidenart.jpg

Capcom's prepping the full reveal for Tokyo Game Show, but IGN has translated the bits and scraps from its Famitsu magazine reveal and said the sequel will directly follow the events of the original, and will follow Chibiterasu (the 'chibi' [tiny] name a riff off Okami's star Amaterasu) and a yet-unnamed companion on a yet-undetailed quest. [video thanks to TinyCartridge's Eric Caoili]

2 Comments

Inverse Square

#1 – 5:43 AM September 5, 2009

This could be very cool. Okami is the most beautiful game I've ever played (except maybe Everyday Shooter), but it was so... loose. As in, the opposite of tight. It could have been half the length while containing just as much beauty, and the interesting aspects of its gameplay should have been accentuated more. The combat sucked, the stat system was hilariously redundant, and there were enough useless fetch quests to rival Psychonauts.

I think the developers didn't trust their beautiful environments to be compelling enough, so they filled them with bullshit that might make us want to look around them. Which is a pity, because they _were_ beautiful enough to make us want to look around them. And they REALLY failed to live up to the potential of the brush mechanic. Less Zelda required, more Lost Vikings.

monstrinho_do_biscoito

#2 – 8:09 AM September 7, 2009

i don't think i could face all those endless boring battles again.

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