
Enjoy Glasgow through a broken radio
Imagine what it would be like to tune around your city as an audiovisual landscape. Read the rest
Imagine what it would be like to tune around your city as an audiovisual landscape. Read the rest
And Then We Held Hands is a special tabletop game about silently negotiating the emotions of a partnership. Thanks to Kickstarter, fans can own a proper physical version for the first time. Read the rest
"Keep your eyes on me." Read the rest
You don't hear a lot about indie games from Japan. While a culture of low-budget, experimental video games created by small teams has flourished in the West over the last ten years, the same can't be said for the homeland of Nintendo and Sony. But that's finally starting to change, and a documentary titled Branching […] Read the rest
A pile of forgotten cassettes create art and mystery. Read the rest
If you get the gym class schedule right, you might have a fraught but exciting encounter with a hunk who wears sunglasses in the shower. Read the rest
Adolescence is a weird, weird time in anyone's life, when it's easy to feel alienated from your peers, your family, even your own body. In Tentacles Growing Everywhere, an interactive novella by Squinky, you get to watch the experience of puberty play out for three actual aliens as they write entries in what is essentially […] Read the rest
More than a "music visualizer", the widely-anticipated new project by David Kanaga and Fernando Ramallo is practically synesthetic, treating sound as a place to explore and customize Read the rest
In this 12-frame animated gif, pixel artist Kirokaze imagines a small sliver of a rainy day in a world of "thought vigilance" and random ID checks, where a mysterious woman sips coffee and watches the world rush by, twirling a knife idly in her hand. Check out more of Kirokaze's work on Deviantart, or follow […] Read the rest
I've fallen for this strange new adventure game about a horrible, balloon-like clown with a gaping maw full of yellow teeth. Read the rest
I've spent most of my life surrounded by bridges, living beside oceans and bays and rivers that required me to cross them daily. But I never really knew what the engineering principles were, or how they worked—I simply trusted that they did. After playing Poly Bridge, a physics-based game where you construct bridges to solve […] Read the rest
A man leans with all his might against a giant black sphere planted in the center of his living room, but it won't budge. A woman stands on a shore, gazing at an ominous black orb rising out of a white sea. They feel connected, somehow, by this shared presence, and the way it looms […] Read the rest
This classic point-and-click game gives its lead character, Kate, a life that few games offer women: one where she grows. Read the rest
Independent game developers are doing interesting things in smaller games by using the creative techniques and tools of some "higher-end", bigger game-makers, just like avant-garde impressionists once did. Read the rest
Who can resist the allure of downloadable content? Not Feminist Frequency, which just released a tongue-in-cheek "DLC" mini-episode that examines how women (and their bodies) are often used as rewards in, well, video game DLC. If you missed the original "Women as Reward" video from Anita Sarkeesian (a friend and colleague of Offworld) check it […] Read the rest
We Know The Devil is a visual novel about three friends consigned to a miserable Christian summer camp. Eventually they'll have to confront the Devil, which might just be allegorical for how, in a group of three, two will always bond a little more closely. Read the rest
Sometimes the creative things people do with games are even more interesting than the games themselves. Read the rest
The ambitious new Sub-Q aims to create a brand new venue for interactive fiction and the players who love it. Fans believe the form is going mainstream in a big way, and there are ever more ways for you—yes, you!—to take part. Read the rest
Badblood reminds me a little bit of playing Manhunt in the woods as a kid, except for the part where I got brained with a hammer. Read the rest
It's fun to design your own games, but here's why you should slow your roll. Read the rest
Level design is its own kind of playful art: part theatre and part architecture, you’re making spaces to challenge and delight other people. Read the rest
At first, it seems like just another day at the beach for just another seagull. Then you open your tiny yellow beak and sing the song of fire. Read the rest
A team experienced at eerie, atmospheric sci fi is developing a new visual novel with amazing illustrations and a diverse crew. Read the rest
The musical references of this year's most daunting commercial video game are resonating in surprising and brilliant ways. Read the rest
Lovers in a Dangerous Spacetime is a game about love, about cooperation, and possibly about what it means to save a relationship that's falling apart. Read the rest
Anna Anthropy's "sequel to dys4ia" sheds light on the conflicting aftermath of the "empathy games" boom, and the fact so many celebrated creators are still alone and afraid. Read the rest
Your revolver is like a trusty assistant. I mean, it is your assistant, and his name is Mr. Smith Wesson. Read the rest
The interactive fiction game Zine Fair Lady asks you to step into the shoes of a trans woman who's headed for an LGBTQ zine fair—a space that, in theory, should be inclusive and welcoming. Read the rest
Rescue yourself from a desert island in a challenging puzzle game full of rocks, lilypads, and the soothing sounds of the surf. Read the rest
It really does feel like a book come to life: With playful music, the crunch of snow and pretty, modern animal illustrations, you tilt and shake the device to interact gently with the stories and characters on all sides of you. Read the rest